Silver Spells are hidden until you craft a spell that has the required components.
Offensive Spells Edit
You have learned to summon a fearsome blizzard, which will slow and damage any entities in its radius. Blizzard has a built-in AoE to it. A blizzard cannot be summoned within 5 blocks of another existing blizzard. It initially does less damage than other attacks, but scales more quickly with modifiers. It also has the unique capability to deal damage more often than regular attacks. Though blizzard will harm all entities in its radius, it will never harm its caster.
Blizzard = Storm + Frost Damage + Freeze + Damage
You can call down a star from the skies and cause it to strike all entities within the blast radius. It will harm friendly targets but not the caster. There is a short delay between casting the spell and the impact. This spell will not work underground (the star will fall onto the surface).
Falling Star = Magic Damage + Gravity + Astral Distortion
Fire Rain Edit
You have learned to summon a terrible firestorm, which will do large amounts of damage any entities in its radius. Firestorm has a built-in AoE to it. A firestorm cannot be summoned within 5 blocks of another existing firestorm. It initially does less damage than other attacks, but scales more quickly with modifiers. It also has the unique capability to deal damage more often than regular attacks. Firestorm does not ignite the ground. Though firestorm will harm all entities in its radius, it will never harm its caster.
Fire Rain = Storm + Fire Damage + Ignition + Damage
You've decided that you like souvenirs. So much so, that you have discovered how to make your damaging spells leave some pieces intact. Each modifier adds 5% chance to drop a head when defeating an enemy.
Dismembering = Piercing + Damage
Mana Link Edit
You have discovered the secret to linking your mana together with another entity. When you cast this spell, your target will be able to draw upon your mana pool as if it were their own.
The target will use their own mana first, then will begin to draw upon yours.
It has a limited radius, but can have radius modifiers if you so desire. If the target leaves the radius, the link is not broken, but is rather temporarily disabled. When they again return into the radius, the link will reactivate and will function again. To end the link, simply cast the spell on the target again.
You can link your own mana to multiple entities, and on the other side, you can have multiple links coming in from other sources.
Mana Link = Mana Drain + Entangle
Mana Shield Edit
Your target becomes shielded by their available mana, causing damage to drain 250 mana per half heart absorbed, and preventing HP damage entirely.
Mana Shield = Shield + Reflect + Life Tap
Buff Power Edit
You can put more power into your buffs. Each modifier added increases the level of the buff applied. This will not affect duration.
BuffPower = Haste + Slowfall + Swift Swim + Gravity Well + Leap
Utility Spells Edit
You have gained the ability to control time. This spell will cause the time to move to Dawn.
Daylight = True Sight + Divine Intervention + Light
You have gained the ability to control time. This spell will cause the time to move to Dusk.
Moonrise = Night Vision + Ender Intervention + Lunar
Fortune strikes! You can make your digging spells more likely to drop additional ores, and your damaging spells more likely to cause enemies to drop better loot. Each modifier added is equivalent to one level of fortune/looting on the spell.
Prosperity = Dig + Feather Touch + Mining Power