Ars Magica 2 Wiki

This is a community maintained formula list for Ars Magica 2 spells.

Please use RDCro formatting:

B1: First Brown Box

B2: Second Brown Box

B3: Third Brown Box

G: Gray Box


Firebolt (B1 Projectile, G Fire Damage - Damage) Makes a fireball with a damage modifier.

Basic Spells

My spells that everybody should already have, but here you go anyway.

  • Heal (B1 Self, G Heal) (Mana Cost: 112.50)
  • MageLight (B1 Projectile, G Light) (Mana Cost: 62.50)
  • Fireball (B1 Projectile, G Fire Damage) (Mana Cost: 150.00)
  • Dig (B1 Touch, G Dig) (Mana Cost: 10.00)
  • Calm Healing (B1 Self, G Regeneration - Heal) (Mana Cost: 382.50) (Made by SpeedyAvatar)
  • Leap (B1 Self, G Leap - Slowfall) (Mana Cost: 75.00) - RDCro
  • Mana Regen (B1 Projectile, G Mana Drain) (Mana Cost: 25.00)
  • Basic Healing (B1 Projectile, G Heal) (Mana Cost: 281.25) Also very effective for killing undead mobs when friendly players are nearby.
  • Magic Dart (B1 Projectile | G Magic Damage) (Mana Cost: 100.00) More expensive than a fireball, but it penetrates armored mobs, which can be quite frequent in some mod packs, and sometimes fire immune mobs are too.

Intermediate Spells

  • Fire Lightning Bolt (B1 Projectile, G Fire damage-Lightning damage) (Mana Cost: 375.00) (This isn't recommended to players with low magic levels) (Made by SpeedyAvatar)
  • Glancing Frost (B1 Projectile | G Frost Damage, Magic Damage, Bounce) (Mana Cost: 250.00) Needs a decent mana pool, but very effective in dungeons. Beware of friendly fire.
  • Elemental Sphere(B1 projectile, G any damage beside Physical or magic-Damage if available)(Mana Cost: varies on which element and if you add the damage modifier)(by Damen)
  • Gatling gun (B1 zone, (Aoe?) Projectile G: dig/any damage) spam this spell. -Abealot
  • Bane of Undead {Supportive} (B1 Self, G Regeneration; AoE-Heal-Regeneration) (Cost ~725) Recommended for Multiplayer
  • Bane of Undead {Defensive} (B1 Self, G Dispel-(Levitate if on versions earlier than 1.10 releases); AoE-Heal-(Type of Damage)-(Possible Status effect) (Cost: ~800, varies) For use on both singleplayer or multiplayer for hoards of undead.

Advanced Spells

  • Pain Loop (B1 Self - Channel, G Lifetap-Heal-Repel) Pretty much masochistic spell that channel-hits you restoring all the mana and heals you at the same time. Using it with repel can effectively keep you alive in almost any battle situation. Also can be used to level up fast and with zero effort. The higher your level the more the efficiency of this spell is (because lifetap gains you mana based on your pool percentage). You can add to this spell whatever you want but the more you add the less mana restoration effect will be. -Tiveanude
  • Meditate (B1 Self, G Fling-Levitate-Heal) (Mana: 29.38) My first advanced spell ever.
  • Boom (B1 Wave, Beam, G Moonrise, Firestorm, lunar x3) One-shots literally everything, for elder guardian add blizzard.
  • ManaMax (B1 Zone, Zone, Zone, Duration, G Self, True Sight) Only works with 100% arcane affinity, gives true sight, a cosmetic halo of particles, and the clarity buff (Everything costs 0 mana) its op
  • Frost Nova (B1 Projectile-Zone, G Freeze-Frost Damage-Lightning Damage) (Cost ?) (By DreamblitzX)
  • Terminus Starfall (B1 Projectile-Zone-AOE, G Starstrike-Lightning Damage-Life Drain-Mana Drain-Entangle-Duration x3-Radius x3-Damage x3) (Cost ?) (Made By KingPrawn121)
  • Skydive (B1 Self-AOE, G Fling-Velocity added x3) (Cost ?) Everybody enjoy the view! Just make sure you have a parachute. -RDCro
  • Inferno's Wrath (B1 Projectile - Zone - Duration - Touch, G Fire Damage - Damage - Damage - Damage -Blind) (Cost ~800) Spawn the Nature guardian in an enclosed space and fire this spell at him once in a while. Blind prevents him from hitting you. -GryphonReborn
  • Semi-Immortal Coward (B1 Self-Contingency: Health, G Recall) (Cost ?) Returns you to a marked point when your health reaches ~30%.-RDCro
  • Coffin(2 part spell) (B1 Projectile-Piercingx3, G Mark) (Cost ?) Aim at the ground. . . (B1 Projectile, G Recall) (Cost ?) Then hit something with this. Drops *should* float to the surface. Make sure you don't recall yourself into it. Not as effective against players.-RDCro
  • Sacrifice (B1 Touch, G Contingency: Death-Firestorm-Blizzard) (Cost ?) Sometimes a summon gets in the way of your spells. Sometimes, that's what you want.-RDCro
  • Elemental Explosion Rain. (B1 projectile Area of Effect G Fire Damage, Frost Damage, Lightning Damage, Firestorm, Blizzard, Thunder Storm Damage X2)(mana Cost 23890.83, you can also swap a damage modifier for radius and the other for Entangle if you so wish for a larger area of effect instead of damage.)(made by Damen.)
  • Wormhole(2 part spell). (B1 Projectile-AOE, B2 Self, B3 Rune-Rune procs-Touch, B4 Touch, G Mark/ Recall) (Cost 1.88-7.50 for mark and 187-750 for recall.) This spell allows you to warp any mob to and from any location. All the Boxes are optional but it allows for more diverse teleports. EX Using the Mark on your self to mark your current location and using the Rune Recall to teleport a mob that touches that rune to you. Or switch it to teleport you to any marked location/rune.(would work even better if an update allowed you to mark mobs instead of the tile they are on.)(Made by God_Usopp)
  • sun strike. b1: projectile, area of effect. G: fire damage, star strike. description: the stars summon a power from the sun powerful enough to create a spectral slam, capable of killing a wither in 12 direct hits.
  • Ender Guardian Killer (B1: Projectile, G Drown, Damage, Damage, Damage, Life Drain)
  • Infinite Buff: B1 Self G ANY Buff, Lunar, Lunar, Lunar (Or Solar x 3)
  • Storm God B1: Wave beam lunar lunar lunar G Storm Lightning-Damage speed speed speed duration duration duration -Terawolf119
  • Never die: Zone Self lunar lunar lunar moonrise Chrono anchor
  • Boom: Projectile AoE Mana-Blast

Mastery Spells

At least two silver spell components must be used.

  • Forbidus (B1: beam B2: projectile, chain, area of effect G: starstrike, blizzard, fire damage, lightning damage, ignition, life drain, life tap) (mana cost: 220.31)

Lior0521's Spellbook

  • Bigger Digger
Bigger digger.png

Shape Group 1: Touch - (Mana Cost:21 MP)
Shape Group 2: Touch | AOE - (Mana Cost:42 MP)
Shape Group 3: Projectile - (Mana Cost:26 MP)
Shape Group 4: Projectile | AOE - (Mana Cost:53 MP)
Components: Dig | Mining Power | Mining Power | Mining Power
A dig spell that can break a single block or a 3x3 area

  • Basic Quarry
Basic quarry.png

Shape Group 1: Projectile|Zone|AOE|Gravity - (Mana Cost:123 MP)
Components: Dig
A basic quarry spell that digs 9 blocks down in a 5x5 area.

The spell can be upgraded in different ways depending on the modifiers added:
Gravity - Increases the number of blocks the spell digs every second
1 Gravity (Included in the spell) - 1 block per second (Down to 9 blocks without increased duration)
2 Gravity - 2 blocks per second (Down to 14 blocks without increased duration)
3 Gravity - 3 blocks per second (Down to 16 blocks without increased duration)
Duration - Increases the amount of time the spell is active
0 Duration - About 5 seconds
1 Duration - About 10 seconds
2 Duration - About 25 seconds
3 Duration - About 50 seconds
Radius - Increases the area the spell digs
0/1 Radius- 5x5 area
2 Radius - 7x7 area
3 Radius- 9x9 area
Lunar/Solar - Greatly increases both the duration and radius depending on the time of day
stronger time of the modifier will increase the radius, while the weaker time of the modifier will increase the duration.
Lunar will increase the area to 47x47 at midnight (18000 in game time) but will not dig down

  • Guardian Killer
Guardian killer.png

Shape Group 1: Projectile|Duration - (Mana Cost:36457 MP)
Components: Entangle|Fire Rain|Blizzard|Astral Distortion|Silence|Damage|Damage|Damage
A spell that kills every guardian except for the fire guardian (since the fire rain heals him). Mainly used for killing the ender guardian because of the massive mana cost
Requires purified vinteum dust to cast.